VolumetricFogParametersclass

objectVolumetricFogParameters
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public class Sandbox.VolumetricFogParameters

Constructors1

Showing 1 constructors

Properties8

Showing 8 properties

public float Sandbox.VolumetricFogParameters.Anisotropy { get; set; }PUBLICGETSET

Level of anisotropy.

Returns:float

public Sandbox.Texture Sandbox.VolumetricFogParameters.BakedIndirectTexture { get; set; }PUBLICGETSET

Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller.

Note

You shouldn't expect to be able to add new runtime fog volumes if using this.

Returns:Texture

public bool Sandbox.VolumetricFogParameters.Enabled { get; set; }PUBLICGETSET

Indicates whether the fog system is enabled.

Returns:bool

public float Sandbox.VolumetricFogParameters.FadeInEnd { get; set; }PUBLICGETSET

End distance where fading concludes.

Returns:float

public float Sandbox.VolumetricFogParameters.FadeInStart { get; set; }PUBLICGETSET

Start distance where fading begins.

Returns:float

public float Sandbox.VolumetricFogParameters.IndirectStrength { get; set; }PUBLICGETSET

Strength of indirect illumination.

Returns:float

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