GameObjectSystem<T>class

A syntax sugar wrapper around GameObjectSystem, which allows you to access your system using SystemName.Current instead of Scene.GetSystem.

objectGameObjectSystemGameObjectSystem<T>
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public abstract class Sandbox.GameObjectSystem<T> : Sandbox.GameObjectSystem

Constructors1

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Methods1

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public static T Get(Sandbox.Scene scene)PUBLICSTATIC

ParameterTypeDescription
sceneScene
Returns:T

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public static T Sandbox.GameObjectSystem<T>.Current { get; set; }PUBLICSTATICGETSET

Returns:T

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