API ReferenceSandbox
TrailTextureConfigclass
Defines how a trail is going to be textured. Used by TrailRenderer.
object→TrailTextureConfig
Constructors1
Showing 1 constructors
public TrailTextureConfig()
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Methods1
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Properties11
Showing 11 properties
public bool Sandbox.TrailTextureConfig.Clamp { get; set; }
If true the texture will be clamped instead of repeating
Obsolete: Use Texture Address Mode property instead
Returns:
bool—public static Sandbox.TrailTextureConfig Sandbox.TrailTextureConfig.Default { get; set; }
public Sandbox.Rendering.FilterMode Sandbox.TrailTextureConfig.FilterMode { get; set; }
public Sandbox.Material Sandbox.TrailTextureConfig.Material { get; set; }
public float Sandbox.TrailTextureConfig.Offset { get; set; }
Returns:
float—public float Sandbox.TrailTextureConfig.Scale { get; set; }
Returns:
float—public float Sandbox.TrailTextureConfig.Scroll { get; set; }
Returns:
float—public Sandbox.Texture Sandbox.TrailTextureConfig.Texture { get; set; }
Obsolete: Use Material property instead
public Sandbox.Rendering.TextureAddressMode Sandbox.TrailTextureConfig.TextureAddressMode { get; set; }
public float Sandbox.TrailTextureConfig.UnitsPerTexture { get; set; }
Returns:
float—public bool Sandbox.TrailTextureConfig.WorldSpace { get; set; }
Returns:
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