API ReferenceSandbox
LipSyncclass
Drive a renderer's viseme morphs from a playing sound component. This is the same lipsync `Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundEvent,Sandbox.GameObject)` uses, pointed at a sound component instead.
Constructors1
Showing 1 constructors
public LipSync()
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Properties4
Showing 4 properties
public float Sandbox.LipSync.MorphScale { get; set; }
Returns:
float—public float Sandbox.LipSync.MorphSmoothTime { get; set; }
Returns:
float—public Sandbox.SkinnedModelRenderer Sandbox.LipSync.Renderer { get; set; }
public Sandbox.BaseSoundComponent Sandbox.LipSync.Sound { get; set; }
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