API ReferenceSandbox
SoundscapeTriggerclass
Plays a soundscape when the listener enters the trigger area.
Constructors1
Showing 1 constructors
public SoundscapeTrigger()
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Methods5
Showing 5 methods
protected virtual void DrawGizmos()
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void—protected virtual void OnDestroy()
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void—protected virtual void OnDisabled()
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void—protected virtual void OnUpdate()
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void—No results match this filter.
Properties8
Showing 8 properties
public Vector3 Sandbox.SoundscapeTrigger.BoxSize { get; set; }
The size of the Soundscape when `Sandbox.SoundscapeTrigger.Type` is set to `Sandbox.SoundscapeTrigger.TriggerType.Box`.
public bool Sandbox.SoundscapeTrigger.Playing { get; set; }
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bool—public float Sandbox.SoundscapeTrigger.Radius { get; set; }
The radius of the Soundscape when `Sandbox.SoundscapeTrigger.Type` is set to `Sandbox.SoundscapeTrigger.TriggerType.Sphere`.
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float—public Sandbox.Soundscape Sandbox.SoundscapeTrigger.Soundscape { get; set; }
public bool Sandbox.SoundscapeTrigger.StayActiveOnExit { get; set; }
When true the soundscape will keep playing after exiting the area, and will only stop playing once another soundscape takes over.
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bool—public Sandbox.Audio.MixerHandle Sandbox.SoundscapeTrigger.TargetMixer { get; set; }
The mixer that the soundscape will play on.
public Sandbox.SoundscapeTrigger.TriggerType Sandbox.SoundscapeTrigger.Type { get; set; }
Determines when/where the soundscape can be heard.
public float Sandbox.SoundscapeTrigger.Volume { get; set; }
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