PostProcessSystemclass

Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering and editor preview stages.

objectGameObjectSystem<T>PostProcessSystem
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.PostProcessSystem : Sandbox.GameObjectSystem<T>

Note

This system coordinates the collection and application of post-process effects based on camera position and active post-process volumes. In editor mode, it supports previewing effects for selected volumes or cameras. Implements both scene stage and render thread interfaces to integrate with the rendering pipeline.

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