API ReferenceSandbox
SceneLineObjectclass
A scene object which is used to draw lines
Constructors1
Showing 1 constructors
public SceneLineObject(Sandbox.SceneWorld sceneWorld)
| Parameter | Type | Description |
|---|---|---|
| sceneWorld | SceneWorld | — |
No results match this filter.
Methods7
Showing 7 methods
public void Clear()
Returns:
void—public void EndLine()
Returns:
void—public virtual void RenderSceneObject()
Returns:
void—public void StartLine()
Returns:
void—No results match this filter.
Properties11
Showing 11 properties
public bool Sandbox.SceneLineObject.Clamped { get; set; }
Obsolete: Use Sampler State property instead
Returns:
bool—public Sandbox.SceneLineObject.CapStyle Sandbox.SceneLineObject.EndCap { get; set; }
public Sandbox.SceneLineObject.FaceMode Sandbox.SceneLineObject.Face { get; set; }
public bool Sandbox.SceneLineObject.Lighting { get; set; }
Returns:
bool—public Sandbox.Texture Sandbox.SceneLineObject.LineTexture { get; set; }
Obsolete: Use Material property instead
public bool Sandbox.SceneLineObject.Opaque { get; set; }
Returns:
bool—public Sandbox.Rendering.SamplerState Sandbox.SceneLineObject.SamplerState { get; set; }
public int Sandbox.SceneLineObject.Smoothness { get; set; }
Returns:
int—public Sandbox.SceneLineObject.CapStyle Sandbox.SceneLineObject.StartCap { get; set; }
public int Sandbox.SceneLineObject.TessellationLevel { get; set; }
Number of tessellation subdivisions across the width of each line segment. 1 = no tessellation (just left and right), 2 = one subdivision in the middle, etc. Higher values create smoother curves and more detailed geometry but use more vertices.
Returns:
int—public bool Sandbox.SceneLineObject.Wireframe { get; set; }
Returns:
bool—No results match this filter.