API ReferenceSandbox
TimeUntilclass
A convenience struct to easily manage a time countdown, based on `Sandbox.Time.Now`. Typical usage would see you assigning to a variable of this type a necessary amount of seconds. Then the struct would return the time countdown, or can be used as a bool i.e.: TimeUntil nextAttack = 10; if ( nextAttack ) { /*Do something*/ }
object→TimeUntil
Properties4
Showing 4 properties
public float Sandbox.TimeUntil.Absolute { get; set; }
Time to which we are counting down to, based on `Sandbox.Time.Now`.
Returns:
float—public float Sandbox.TimeUntil.Fraction { get; set; }
The countdown, but as a fraction, i.e. a value from 0 (start of countdown) to 1 (end of countdown)
Returns:
float—public float Sandbox.TimeUntil.Passed { get; set; }
Amount of seconds passed since the countdown started.
Returns:
float—public float Sandbox.TimeUntil.Relative { get; set; }
The actual countdown, in seconds.
Returns:
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