API ReferenceSandbox
PostProcessVolumeclass
A volume that defines a region in the scene where post processing effects will be applied.
Constructors1
Showing 1 constructors
public PostProcessVolume()
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Methods1
Showing 1 methods
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Properties4
Showing 4 properties
public float Sandbox.PostProcessVolume.BlendDistance { get; set; }
Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.
Returns:
float—public float Sandbox.PostProcessVolume.BlendWeight { get; set; }
Allows fading in and out
Returns:
float—public bool Sandbox.PostProcessVolume.EditorPreview { get; set; }
Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume.
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bool—public int Sandbox.PostProcessVolume.Priority { get; set; }
Higher priority volumes override lower priority ones. The default priority is 0.
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