API Referenceglobal
TerrainMaterialInfoclass
Information about terrain materials at a specific position
object→TerrainMaterialInfo
Methods2
Showing 2 methods
public Sandbox.TerrainMaterial GetDominantMaterial()
Gets the dominant material at this position based on blend factor
public int GetDominantMaterialIndex()
Gets the dominant material index at this position based on blend factor
Returns:
int—No results match this filter.
Properties6
Showing 6 properties
public Sandbox.TerrainMaterial Sandbox.Terrain.TerrainMaterialInfo.BaseMaterial { get; set; }
The base terrain material resource (if available)
public int Sandbox.Terrain.TerrainMaterialInfo.BaseTextureId { get; set; }
The base (primary) material index at this position
Returns:
int—public float Sandbox.Terrain.TerrainMaterialInfo.BlendFactor { get; set; }
Blend factor between base and overlay (0-1, where 0 = full base, 1 = full overlay)
Returns:
float—public bool Sandbox.Terrain.TerrainMaterialInfo.IsHole { get; set; }
Whether this position is marked as a hole
Returns:
bool—public Sandbox.TerrainMaterial Sandbox.Terrain.TerrainMaterialInfo.OverlayMaterial { get; set; }
The overlay terrain material resource (if available)
public int Sandbox.Terrain.TerrainMaterialInfo.OverlayTextureId { get; set; }
The overlay (secondary) material index at this position
Returns:
int—No results match this filter.