ClothingMetaDataclass

Metadata extracted from a clothing package version.

objectAssetMetaDataClothingMetaData
Namespace
global
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.Package.ClothingMetaData : Sandbox.Package.AssetMetaData

Constructors1

Showing 1 constructors

Properties18

Showing 18 properties

public bool Sandbox.Package.ClothingMetaData.AllowTintSelect { get; set; }PUBLICGETSET

True if the player can recolour this item.

Returns:bool

public System.Collections.Generic.IReadOnlyDictionary`2<string,string> Sandbox.Package.ClothingMetaData.ConditionalModels { get; set; }PUBLICGETSET

Models swapped in under specific conditions, keyed by condition.

Returns:IReadOnlyDictionary<string,string>

public string Sandbox.Package.ClothingMetaData.EyesMaterial { get; set; }PUBLICGETSET

Material used for the eyes when this item replaces them.

Returns:string

public bool Sandbox.Package.ClothingMetaData.HasHumanSkin { get; set; }PUBLICGETSET

True if this item supplies its own human skin (body) instead of just an attachment.

Returns:bool

public float Sandbox.Package.ClothingMetaData.HeelHeight { get; set; }PUBLICGETSET

Heel height offset (footwear only; 0 otherwise).

Returns:float

public string Sandbox.Package.ClothingMetaData.HumanEyesMaterial { get; set; }PUBLICGETSET

Eyes material applied to the supplied human skin, if any.

Returns:string

public ulong Sandbox.Package.ClothingMetaData.HumanSkinBodyGroups { get; set; }PUBLICGETSET

Body groups toggled on when wearing the human-skin variant.

Returns:ulong

public string Sandbox.Package.ClothingMetaData.HumanSkinTags { get; set; }PUBLICGETSET

Tags applied to the human-skin body.

Returns:string

public System.Nullable`1<int> Sandbox.Package.ClothingMetaData.SteamItemDefinitionId { get; set; }PUBLICGETSET

The Steam item definition id this clothing maps to, if any.

Returns:Nullable<int>

public string Sandbox.Package.ClothingMetaData.SubCategory { get; set; }PUBLICGETSET

Finer grouping within the category, e.g. "Helmets".

Returns:string

public string Sandbox.Package.ClothingMetaData.Tags { get; set; }PUBLICGETSET

Space-separated creator tags.

Returns:string

public bool Sandbox.Package.ClothingMetaData.WorkshopItemApproved { get; set; }PUBLICGETSET

True if this clothing has been approved as a Steam workshop item.

Returns:bool

On this page

Constructorspublic ClothingMetaData()Propertiespublic System.Boolean Sandbox.Package.ClothingMetaData.AllowTintSelect { get; set; }public Sandbox.Clothing.ClothingCategory Sandbox.Package.ClothingMetaData.Category { get; set; }public System.Collections.Generic.IReadOnlyDictionary`2<System.String,System.String> Sandbox.Package.ClothingMetaData.ConditionalModels { get; set; }public System.String Sandbox.Package.ClothingMetaData.EyesMaterial { get; set; }public System.Boolean Sandbox.Package.ClothingMetaData.HasHumanSkin { get; set; }public System.Single Sandbox.Package.ClothingMetaData.HeelHeight { get; set; }public Sandbox.Clothing.BodyGroups Sandbox.Package.ClothingMetaData.HideBody { get; set; }public System.String Sandbox.Package.ClothingMetaData.HumanEyesMaterial { get; set; }public System.UInt64 Sandbox.Package.ClothingMetaData.HumanSkinBodyGroups { get; set; }public System.String Sandbox.Package.ClothingMetaData.HumanSkinTags { get; set; }public Sandbox.Clothing.Slots Sandbox.Package.ClothingMetaData.SlotsOver { get; set; }public Sandbox.Clothing.Slots Sandbox.Package.ClothingMetaData.SlotsUnder { get; set; }public System.Nullable`1<System.Int32> Sandbox.Package.ClothingMetaData.SteamItemDefinitionId { get; set; }public System.String Sandbox.Package.ClothingMetaData.SubCategory { get; set; }public System.String Sandbox.Package.ClothingMetaData.Subtitle { get; set; }public System.String Sandbox.Package.ClothingMetaData.Tags { get; set; }public System.String Sandbox.Package.ClothingMetaData.Title { get; set; }public System.Boolean Sandbox.Package.ClothingMetaData.WorkshopItemApproved { get; set; }Metadata