API ReferenceSandbox.Clutter

TerrainMaterialScattererclass

Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).

objectScattererTerrainMaterialScatterer
Namespace
Sandbox.Clutter
Assembly
Sandbox.Engine
Declaration
public class Sandbox.Clutter.TerrainMaterialScatterer : Sandbox.Clutter.Scatterer

Constructors1

Showing 1 constructors

Methods1

Showing 1 methods

Properties7

Showing 7 properties

public bool Sandbox.Clutter.TerrainMaterialScatterer.AlignToNormal { get; set; }PUBLICGETSET

Align objects to surface normal.

Returns:bool

public float Sandbox.Clutter.TerrainMaterialScatterer.Density { get; set; }PUBLICGETSET

Points per square meter (density).

Returns:float

public float Sandbox.Clutter.TerrainMaterialScatterer.HeightOffset { get; set; }PUBLICGETSET

Offset from ground surface.

Returns:float

public bool Sandbox.Clutter.TerrainMaterialScatterer.RandomYaw { get; set; }PUBLICGETSET

Apply random rotation around vertical axis.

Returns:bool

public bool Sandbox.Clutter.TerrainMaterialScatterer.UseFallback { get; set; }PUBLICGETSET

Use random clutter entry if no material mapping matches or no terrain is present.

Returns:bool

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