Screen-Space Reflections
SSR is done in three steps
SSR is done in three steps
- Intersection
- Uses the G-Buffer and Screen Space Tracing right after we do the Depth Pre-Pass, uses the result from last frame reprojected with Motion

- Denoising
- Accumulates the result and makes it pretty taking off the rough edges

- Compositing
- Sets the texture to be composited with Dynamic Reflections
