API ReferenceSandbox.UI
public class Sandbox.UI.DropDown : Sandbox.UI.PopupButton
Related Guides
Broader workflow and conceptual references connected to this API.
Mapping
Mapping is where you build, shape, and texture playable spaces in the editor. This section covers the mapping workflow, toolset, and setup needed to start creating levels quickly.
Property Attributes
You can add attributes to your Component's properties in C# to change how they look in the editor/inspector.
VR
Editor: Launch the editor with a headset connected. You'll see a VR button at the top right of your editor. It should be on by default. Game: If you have a VR headset plugged in and it's active, you'll launch in VR.
Constructors
Showing 2 constructors
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Methods
Showing 5 methods
protected virtual void OnEscape(Sandbox.UI.PanelEvent e)
protected virtual void OnParametersSet()
public virtual void Open()
Implementations
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Properties
Showing 5 properties
public System.Func`1<System.Collections.Generic.List`1<Sandbox.UI.Option>> Sandbox.UI.DropDown.BuildOptions { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.UI |
| Type | class |
| Assembly | Base Library |
| Doc ID | T:Sandbox.UI.DropDown |