API ReferenceSandbox.Network

ReconnectMsgclass

Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the current players to follow them to the new game, or map. We send the Game and Map to the best of our knowledge, so the client can maybe preload them, while we are.

objectReconnectMsg
Namespace
Sandbox.Network
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.Network.ReconnectMsg

Properties2

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