API ReferenceSandbox.Network
ReconnectMsgclass
Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the current players to follow them to the new game, or map. We send the Game and Map to the best of our knowledge, so the client can maybe preload them, while we are.
object→ReconnectMsg
Properties2
Showing 2 properties
public string Sandbox.Network.ReconnectMsg.Game { get; set; }
Returns:
string—public string Sandbox.Network.ReconnectMsg.Map { get; set; }
Returns:
string—No results match this filter.