API ReferenceSandbox.ModelEditor.Nodes
ModelBreakPiececlass
Defines a single breakable prop gib.
object→ModelBreakPiece
Properties10
Showing 10 properties
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.CollisionTags { get; set; }
Returns:
string—public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.FadeTime { get; set; }
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float—public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsClientOnly { get; set; }
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bool—public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsEssential { get; set; }
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bool—public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.Model { get; set; }
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string—public Vector3 Sandbox.ModelEditor.Nodes.ModelBreakPiece.Offset { get; set; }
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PieceName { get; set; }
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string—public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementAttachment { get; set; }
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string—public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementBone { get; set; }
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string—public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.RandomSpawnChance { get; set; }
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float—No results match this filter.