API ReferenceEditor
SoundResourceCompilerclass
Sounds are compiled by the native sound compiler, but we get first look at the compile here. We read the lipsync visemes authored in the sound editor from the sound's .meta and inject them into the compiled resource as a custom block, then return false so the native compiler runs as usual - our block rides along into the final file. The engine reads it back out via `Sandbox.SoundFile.Visemes`.
Constructors1
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public SoundResourceCompiler()
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Methods1
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protected virtual System.Threading.Tasks.Task`1<bool> Compile()
Returns:
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